Colonization Games Online Free
These games include browser games for both your computer and mobile devices, as well as space games apps for your Android and iOS phones and tablets. Here we show you games 1 - 56, including StarBlast.io, Shmupnage, The Final Earth 2, and many more free games.
Welcome to the best free MMO game on the internet! Several hundred years in the future, scientific breakthroughs have brought on a golden age of space exploration. Amidst this booming new frontier, there is colonization, piracy, and wonder. Empires are forged and destroyed across epic space battles in the never-ending quest for glory. We collected 223 of the best free online space games. These games include browser games for both your computer and mobile devices, as well as space games apps for your Android and iOS phones and tablets. Here we show you games 1 - 56, including StarBlast.io, Shmupnage, The Final Earth 2, and many more free games. Colonization for Windows screenshots: Despite MicroProse's naming conventions (did we really need another game with 'ization' in the title?), this successor to Sid Meier's Civilization empire-builder attempts to embody the spirit of 'Exploration and Conquest of the New World' rather than focus on the entire span of recorded history.
Sid Meier's Colonization | |
---|---|
Developer(s) | MicroProse |
Publisher(s) | MicroProse |
Designer(s) | Jeffery L. Briggs Douglas Kaufman Sid Meier Brian Reynolds |
Programmer(s) | Brian Reynolds |
Artist(s) | Barbara D. Bents |
Composer(s) | |
Series | Civilization |
Platform(s) | DOS, Amiga, Windows, Macintosh |
Release | 1994 (DOS) 1995 (ports) |
Genre(s) | Turn-based strategy |
Mode(s) | Single player |
Sid Meier's Colonization, a really nice simulation game sold in 1994 for DOS, is available and ready to be played again! Also available on Mac and Amiga, time to play a historical battle (specific/exact), managerial, turn-based, trade, north america, south america and 4x video game title. You must be logged in to add games to your MyArcade page. If you don't have one, get one! Here's Why You Should Have a MyArcade Account: It's your own place on FreeArcade where you can be the boss. Keep a personalized page with your favorite games. Add your own description to the games you want. And because we are FreeArcade.com, it's of course. Arcadebomb (founded 2005) the free arcade where you can play free online games, arcade games and some shareware games. Our aim is to provide you with the latest free online games, freeware and download games, without the need to buy games.
Sid Meier's Colonization is a computer game by Brian Reynolds and Sid Meier released by MicroProse in 1994. It is a turn-basedstrategy game themed on the early European colonization of the New World, starting in 1492 and lasting until 1850. It was originally released for DOS, and later ported to Windows 3.1 (1995), the Amiga (1995), and Macintosh (1995).[citation needed] American video game publisherTommo purchased the rights to this game in 2015 and digitally published it through their Retroism brand.[1]
Colonization is much like a more developed version of Sid Meier's previous game Civilization (1991) in visual design and handling, but the two have marked differences in gameplay. Instead of forging a nation from nothing, the player manages the cross-Atlantic expansion of an established one in the service of the Crown. As the colonies become more self-sufficient their subservience shifts from boon towards bane, and to win the player must ultimately declare independence and defeat the Royal Expeditionary Force in battle.[2]
Gameplay[edit]
The game begins in 1492. The player controls the colonial forces of either England, France, The Netherlands, or Spain; the other powers are then played by the computer. Each nation has unique abilities that favor certain strategies. There is a choice between a historical map (America) or a randomly generated map (the New World), and players may also construct their own map with the included scenario editor.
The journey begins with a ship and two units arriving at the new world; as the ship moves into the unknown, the map is revealed. Subsequently, the player makes landfall, explores the New World, meets the indigenous Indians, builds colonies and buildings, and improves and works the surrounding land. The ship can return to Europe to collect more colonists and sell items.
The colonists can work the immediate land around the colony. Different map squares can yield different resources; for instance, most squares can produce food, while only forests can yield lumber. Harvested resources from the land, such as cotton or tobacco, can be manufactured and converted into commodities, such as cloth and cigars, and either used or sold. The prices of commodities in Europe fluctuate depending upon supply and demand. With money, the player is able to buy goods, fund faster building construction, recruit new colonists, or buy ships and artillery. The king may at different times raise colonial taxes to pay for a war taking place in Europe.
The player is also required to protect their colonies from potential invasion by equipping and stationing soldiers. Moreover, the player manages their citizens, educating them in various skills to increase their productivity in areas such as farming, gathering of resources, or manufacturing.
Players may send missionaries into Indian villages to convert them to Christianity. The Indians may accept and convert, or they may refuse and burn the missionary at the stake. If another colonial power has already established a mission in a village, a missionary may attempt to denounce them as heretics with an equal 50/50 chance of success or failure.
When waging war, the player has a basic colonial army consisting of militiamen, artillery, cavalry, and ships. Weapons and soldiers can be purchased from Europe, however to win independence, the player will need to develop an indigenous armaments industry. Indians will initially only have braves and no horses or guns; over time they may obtain them via trade or defeating colonial forces in battle. Guns and horses must be available in a colony to equip citizens and turn them into soldiers. If a colonial power captures a colony, it will remain in their possession unless it is retaken by force. Indians will destroy a colony if they capture it.
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Colonies are preferably put on the coast, although they can be built inland, the player must build wagons to transport goods between colonies. In addition, wagons are necessary to trade with inland Indian villages. Goods may be sold to rival colonial powers, sent back to Europe for sale, or sold to Indian villages.
Colonists come in four types. The first is the basic free citizen, who has no particular skills but may be assigned to any job. If a citizen performs the same job for a certain length of time, the game will upgrade him to a specialist in that particular job. The second is the indentured servant. He is suitable for performing unskilled labor, but less productive at skilled trades. With enough time at a particular job, he may become a free citizen. The third is the petty criminal. Like the indentured servant, petty criminals are only useful for unskilled labor. Petty criminals can eventually become free citizens through military service. If they survive enough battles eventually they are promoted to indentured servant followed eventually by free citizen. All free citizens can become veterans by winning enough battles.
Citizens may also travel to an Indian village and learn a skill from the natives such as tobacco farming. The Indians will not permit petty criminals to live among them, but will teach free citizens and indentured servants. In addition, missionaries may convert Indians to Christianity and convince them to live in the player's towns, where they will be functionally similar to an indentured servant (i.e. good at unskilled labor, poor at skilled trades).
Specialists are citizens who are trained and skilled at a specific profession. These can either be free citizens or indentured servants who learned the profession through time, by visiting an Indian village, or they can be pre-existing specialists (obtained via European immigration). Some professions, for example growing cotton, sugar and tobacco, can only be learned in the colony, and are unknown in Europe. Eventually the player can build schoolhouses where they can teach their citizens to become specialists in specific professions. The player may at any time unassign a specialist and turn him back into an ordinary free citizen.
Horses can be imported from Europe. If any colony has two or more horses, they will breed up to a maximum number. An unskilled colonist (including a petty criminal) who enters a neutral or friendly Indian village on horseback may (rarely) be killed, may be given a gift, or may be promoted to be a specialist scout. Scouts have a better chance to meet with a favorable reaction when entering a village, and an improved chance of discovering a fabled 'Fountain of Youth' when investigating ancient ruins; which will provoke a sudden influx of potential colonists of all types to the player's European port. Further, mounted soldiers are more effective and have a better survival rate than dismounted infantry.
Each colonial power has certain bonuses that make them unique and different from each other. Aside from European colonial powers, the NPC powers include eight Native American tribes, in four main categories. Each Native American settlement can convert one regular colonist into a specialist. More advanced tribes (Incas and Aztecs) live in larger cities. Analogous to 'Wonders of the World' in the Civilization series of games, social and industrial advances are achieved by the addition of 'Founding Fathers' to the 'Continental Congress', which are gained by generating a sufficient number of 'Liberty Bells' through the colonial pride of settlers. These are all named after real historical figures, such as Francisco Vásquez de Coronado and Pocahontas.[citation needed]
One main driving impulse in Colonization is the harvesting of natural resources, such as lumber (for building), ore (for manufacturing), and food (for population growth). Squares on the map have basic values of resource output (depending on the type of terrain and if a river runs through it), but certain 'prime' squares have double or higher output values.
The ultimate goal of the game is declaring independence from the mother country. When the player is producing sufficient Liberty Bells, he may choose to declare independence. He then has to defeat most of the King's army to win, which is not an easy task as the royal army and navy are usually more powerful than the player's colonial forces. Other colonial powers may help with the enterprise, analogous to the French intervention in the American Revolutionary War.
Development[edit]
Computer Gaming World's 'The Rumor Bag' column reported in April 1994 that 'MicroProse is working on a game like Sid Meier's Civilization that covers the Age of Colonization'.[3]
GOG.com released an emulated version for Microsoft Windows, Linux and Mac OS X in 2012.[4]
Reception[edit]
Reception | ||||||||||
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Sales of Sid Meier's Colonization surpassed 350,000 copies by September 1997.[8]
In 1996, Colonization was ranked the fourth best game of all time by Amiga Power.[9] It was named the 52nd best computer game ever by PC Gamer UK in 1997.[10]
Next Generation stated that 'MPS Labs borrowed heavily from classic hits of the past to create a surprisingly addictive title with a flavor all its own.'[7]
Remakes[edit]
FreeCol released in 2003, is an open-source and fan-maderemake of Colonization.[11][12] It is under continued development.
The 2008 release Civilization IV: Colonization is a Firaxis remake of the original Colonization for Microsoft Windows. It uses the upgraded Civilization IV engine and features the original gameplay, 3D graphics, an updated AI, and multiplayer support.
References[edit]
- ^'Purchase Agreement between Atari, Inc. and Rebellion Developments, Stardock & Tommo'(PDF). BMC Group. 2013-07-22.
- ^'Colonization, Sid Meier's'. GOG.com.
- ^Swyfte, George Bernard (April 1994). 'Pot Of Hops'. The Rumor Bag. Computer Gaming World. p. 186.
- ^'Release: Sid Meier's Colonization'. GOG.com. CD Projekt. May 30, 2012. Retrieved February 26, 2019.
- ^Meredith, Gary (January 1995). 'Sid Meier's Colonization'. PC Gamer US. Archived from the original on February 26, 2000.
- ^Black, Randall (December 1994). 'Toiling for Lady Liberty'. Computer Gaming World (125): 304, 306, 307, 309, 310.Italic or bold markup not allowed in:
journal=
(help) - ^ abStaff (January 1995). 'Rating; Colonization'. Next Generation (1): 94.
- ^'Microprose Ships Conquer the Skies and Conquer the World, Two Compilations of Top-Selling, Award-Winning Simulation and Strategy Games' (Press release). Alameda, California: Microprose. September 16, 1997. Archived from the original on January 20, 1998.
- ^Amiga Power magazine issue 64, Future Publishing, August 1996.
- ^Flynn, James; Owen, Steve; Pierce, Matthew; Davis, Jonathan; Longhurst, Richard (July 1997). 'The PC Gamer Top 100'. PC Gamer UK (45): 51–83.
- ^Get Ur FreeCol by Alec Meer on Rock, Paper, Shotgun'it’s an remarkable accomplishment, and I’m very glad it’s out there. [..] FreeCol, though, is here right now, it’s free, it’s stable, it’s pretty much feature-complete and unlike its parent it has multiplayer' (June 12, 2008)
- ^A Brief History Of Modern Retro by Alec Meer on Rock, Paper, Shotgun'You may be better off with the open source fan remake, FreeCol.' (March 01, 2010)
External links[edit]
- Colonization at MobyGames
Published by
MicroProse Software, Inc.
Developed by
MicroProse Software, Inc.
Also For
Amiga, Linux, Macintosh, Windows, Windows 3.x
Released
1994
Genre
Simulation, Strategy/Tactics
Interface
Multiple Units/Characters Control
Pacing
Turn-based
Setting
Historical Events, North America, South America
Perspective
Top-down
Gameplay
4X, Managerial / Business Simulation, Turn-based strategy
Play Colonization Online Free
Description
Sid Meier's Colonization is a strategy game which puts you in the role of Viceroy of the New World. You are sent by your King and country to establish colonies in the newly-discovered Americas that lie to the west. You face many of the same challenges that faced colonial organizers of the time-competition
from other Old World powers, strange native cultures, the problems of establishing profitable trade programs, and the problems of organizing an army from a rag-tag band of colonists.
The game begins with the European discovery of the Americas (1500) and continues until approximately the time of the American
Revolution (1800). In the beginning of the game you are given a trading/exploration ship and a small group of colonists. You have no knowledge of what lies ahead of your ship, so you must explore until you find a suitable spot to lay down your first colony. As your
colonies grow larger and larger, you inevitably encounter native populations and are confronted with competing imperial powers from the Old World.
Each of your colonies is populated by a number of colonists, who you can assign to various tasks. Some chop wood, mine for ore and collect plants outside the colony, some others stay inside to turn those raw materials into more valuable cargo - such as rum (made from sugar), coats (made of furs) or hammers (made of lumber). Hammers which aren't a cargo you can sell, but represent the speed with which you construct new buildings in your colony. Some colonists are specialists, and thus are more effective at a certain job.
The cargo you collect and produce is an important thing. You can take it to Europe to sell, and earn money to buy some other necessary things, hire colonists (though new, willing colonists appear in Europe by themselves) or buy ships and artillery. You can also trade it with the Indians or colonies of other nations.
You'll construct various buildings in your colonies. They have a lot of different functions: some of them can improve the speed with which you produce valuable cargo, others allow you to defend yourself from attacks more easily or construct ships and artillery. Some buildings require you to spend a number of valuable Tools when constructed, though you can make new Tools out of ore.
As you explore the land, you'll come across the Indian villages and some 'places of interest' which can be investigated. A colonist that enters an Indian village can be welcomed with open hands, and the natives will reveal a map of nearby lands, or teach him a profession. Investigating places of interest has various consequences: sometimes you'll find nothing, sometimes you'll be killed for trespassing on ancient burial ground, but sometimes you'll find treasure! (Taking this treasure to Europe can be difficult though - if you don't have a sufficiently big ship, the King will agree to transport it for you.. if you give him 50% of the gold).
To defend yourself from enemies, you'll want to have some military units. Just give a colonist a musket and he'll turn into a Soldier, give him a horse, and he's a Scout or a Dragoon. However, such a warrior is typically inexperienced, though he might gain military experience in battle. Artillery is also good at defense, but don't try to leave your colonies with it - in the open field, it is useless.
As you progress in the game, you'll feel that working for the King is getting more and more annoying, especially since he keeps raising your taxes, thus decreasing your income from sold goods. Your colonies produce 'Liberty Bells', which increase rebel sentiment in the colonies. If the majority of colonists supports your yearning for freedom, you can declare independence. But when you do that, you'll have to deal with the King's expeditionary force arriving to teach you a lesson. If you manage to defeat all his incoming armies and emerge victorious from the American Revolutionary War, you've won!
American Colonization Game
From Mobygames.com. Original Entry