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  • 'Beyond is hands-down one of the most emotionally accomplished experiences I have ever had in a video game, and it's enjoyable from start to finish.' – GamesBeat 'My wife is not a gamer and it's truly amazing how Beyond: Two Souls has managed to capture her interest.' – Forbes From the.

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Beyond: Two Souls
Developer(s)Quantic Dream
Publisher(s)
Director(s)David Cage
Producer(s)Charles Coutier
Designer(s)Sophie Buhl
Programmer(s)Damien Castelltort
Artist(s)Christophe Brusseaux
Writer(s)David Cage
Composer(s)Lorne Balfe
Platform(s)
Release
  • PlayStation 3
    • NA: 8 October 2013
    • PAL: 9 October 2013
    • UK: 11 October 2013
    PlayStation 4Microsoft Windows
    • WW: 22 July 2019
Genre(s)Interactive drama, action-adventure
Mode(s)Single-player, multiplayer

Beyond: Two Souls is an interactive drama and action-adventure game for the PlayStation 3 and PlayStation 4 home video game consoles, developed by Quantic Dream and published by Sony Computer Entertainment. It was originally released on 8 October 2013, later being re-released for the PlayStation 4 on 24 November 2015. The game features Jodie Holmes, one of two player characters. The other is an incorporeal entity named Aiden: a separate soul linked to Jodie since birth. Jodie, who is portrayed by actress Ellen Page, possesses supernatural powers through her psychic link to Aiden, growing from adolescence to adulthood while learning to control Aiden and the powers they share. Willem Dafoe co-stars as Nathan Dawkins, a researcher in the Department of Paranormal Activity and Jodie's surrogate-father-figure. The actors in the game worked during the year-long project in Quantic Dream's Paris studio to perform on-set voice acting and motion-capture acting.

Despite being a video game, Beyond: Two Souls premiered at the 2013 Tribeca Film Festival, marking only the second time the film festival recognised a video game. David Cage, writer and director of the game, explained that game development studios should provide 'interactive storytelling' that can be played by everyone, including non-gamers. The game received polarised critical reception upon its release. Sales reached over one million copies two months after its worldwide release by the end of 2013. Two years later, a PlayStation 4 version was released, both as a standalone title and then in the Quantic Dream Collection with the 2010 title Heavy Rain. A version for Microsoft Windows was released on 22 July 2019.

  • 5Reception

Gameplay[edit]

Beyond: Two Souls is an interactive drama and action-adventure game, requiring the player to move and guide the character into interactions with objects and other non-player characters in the scene to progress the story. The player primarily controls Jodie through the in-game environments. At almost any time, however, the player (or second player during a two-player game) can switch to control Aiden instead. Aiden, as an incorporeal entity, exists permanently in noclip mode and can move through walls, ceilings, and other obstacles; however, he is limited to moving only within a certain radius around Jodie due to their spiritual tethering.[1]

While playing as Jodie, the game includes interactive objects marked with a white dot, which can be interacted with by tilting the controller stick in its direction. If Jodie must perform a specific action, icons pop up on the screen to prompt the player to press and/or hold certain controller buttons. Conversation prompts float in the air, defaulting to a certain choice if too much time passes before selection. During action sequences, like chases or hand-to-hand combat, the cinematography moves into slow motion whilst Jodie performs the physical manoeuvre; during this time, the player must determine the direction Jodie is moving and push the controller stick in that direction to complete the action. Other sequences require real-time stealth, which has the player sneak Jodie through environments while coordinating certain actions with Aiden. Failing certain action sequences will alter the course of a chapter (and sometimes later chapters) and in some cases lead to the death of a non-playable character.[2][3]

While playing as Aiden, the game becomes monochromatic. Amongst the shades of greys, interactive objects are highlighted by an aura shining in one of several colours, with the colour of the aura indicating his potential interaction: orange characters can be possessed, red characters strangled, blue objects (or characters with environmental effects) knocked around, and green characters healed. Jodie frequently calls upon Aiden to provide different abilities, such as form a protective shield around her, allow the dead to speak to the living through her, grant her an ability to see events of the recent past, and enable her to heal a character's wounds.[2][3]

As the player makes choices throughout the game, the gameplay's plot is revealed. Besides affecting dialogue and story developments, the outcome of entire scenes (and in some cases, the outcome of scenes several chapters later) can be manipulated to a certain extent based on player choices. These choices are typically moral decisions made through Jodie's dialogue options, interventions with various characters, success or failure in her combat scenes, or psychic actions that the player chooses to have Aiden perform.[4] Examples of choice-based outcomes are the chapter titled The Party, where the player is given the choice of unleashing brutal revenge toward a group of bullies or simply running away, and the chapter titled The Embassy, where the player can either engage in psychic information retrieval or can jeopardise the mission by forcing one of the guards to commit suicide. Choices also determine the finale of Beyond: Two Souls, as any number of possible plot endings can be experienced by the player.[5]

Plot[edit]

While the story is told through nonlinear narrative, this summary is given in chronological order.

Young Jodie Holmes (Caroline Wolfson) lives with her foster parents in a suburban home. Since birth, Jodie has had a psychic connection with a mysterious entity named Aiden, with whom she can communicate and perform telepathic acts, such as possessing people's minds and manipulating certain objects. After an incident with some neighbourhood kids results in Aiden almost killing one of them, Jodie's foster parents seek help to care for her condition, permanently leaving her under the custody of doctors Nathan Dawkins (Willem Dafoe) and Cole Freeman (Kadeem Hardison) of the United States Department of Paranormal Activity.[6]

Under the two doctors' care, Jodie slowly learns to control Aiden and the powers they share. During this time, Nathan and Cole are building the condenser, a portal that connects the world of the living with the world of the dead—the Infraworld. One night, Nathan learns that his wife and daughter were killed in a car accident. While trying to comfort him, Jodie discovers that she can channel spirits of the dead from the Infraworld; she helps the spirits speak to the living through a psychic link created by her physical contact. As the years pass, a teenage Jodie (Ellen Page) seeks her independence, both from the doctors and from Aiden, and tries several times to live a normal life. At each attempt, Aiden intervenes, ending in disaster.[7]

At one point, Nathan asks for Jodie's help with the condenser, which has broken open. After braving hostile entities from the Infraworld, Jodie manages to shut down the condenser and warns Nathan not to build another. This gets the attention of the CIA, who send agent Ryan Clayton (Eric Winter) to forcibly recruit Jodie. After training, the now-adult Jodie goes on multiple missions as a field agent, often with Ryan, to whom she slowly becomes attracted. On one such mission in Somalia, Jodie learns that the target she killed was not a warlord, but the country's benign president. An enraged Jodie flees in disgust, despite Ryan's pleas. Branded a traitor, Jodie becomes a fugitive, evading pursuing CIA forces. Along the way, she befriends a small group of homeless people, one of whom she helps give birth to a girl named Zoey, and she lives with a family of Native Americans, during which she encounters another love interest named Jay and saves them from a malevolent entity. The CIA eventually recaptures Jodie after she attempts to reconnect with her catatonic biological mother, who has been held and forcibly drugged for decades in a military hospital.[8]

The CIA hands Jodie over to Nathan, now executive director of the DPA, overseeing the DPA's newest condenser, code-named the Black Sun. He reveals that the CIA is willing to let Jodie go if she agrees to a final mission. Jodie and a CIA team led by Ryan destroy an underwater facility housing a Chinese-developed condenser before it is used to attack the United States. Jodie then learns that Nathan built a miniature condenser to speak exclusively to his family, but without success. After showing Nathan that his refusal to let them go is only making them suffer, Jodie tries to leave, only to be held in captivity by the CIA—the organisation has deemed her too dangerous to be freed. Jodie is subjected to the same fate as her mother. Nathan appears and informs Jodie that he's decided to shut down the containment field to the Black Sun, merging the two worlds together and making death meaningless. Too weak to free Jodie, Aiden contacts Ryan and Cole, leading them to her. After Nathan shuts down the containment field, the three chase after him into the heart of the Black Sun, with the intent of destroying it.[9]

During the trek towards the Black Sun, Cole is injured by entities and Ryan sacrifices his own safety to keep Jodie alive. Eventually, Jodie confronts Nathan near the Black Sun. He commits suicide to reunite with his family. As Jodie shuts down the condenser, she has a vision—Aiden is her stillborn twin brother. Jodie must make a choice: go back to the world of the living, or go on to the Infraworld and be reunited with everyone she has lost. If Jodie chooses Life, her connection to Aiden is severed and she is no longer useful to the CIA. Jodie must choose how to live her life, either alone or with Ryan, Jay, or Zoey and her family. If Jodie chooses Beyond, she joins Aiden and other lost ones in the Infraworld, dying in the process. She continues to watch over those who remain in the living world, warning the now-teenage Zoey of the coming danger. By the story's end, the Infraworld has become a widespread threat in the not-so-distant future. Jodie prepares to confront the threat.[10]

Development[edit]

David Cage announcing Beyond: Two Souls at E3 2012
Scenes from the game: Jodie Holmes (top), Aiden's view of Nathan Dawkins and young Jodie (note his spiritual tether, middle), Willem Dafoe, David Cage, and Ellen Page working on the motion capture (bottom)

David Cage, founder and CEO of Quantic Dream, announced Beyond: Two Souls at Sony's press conference during the Electronic Entertainment Expo 2012. He showed the crowd a debut trailer featuring the game's in-game graphics.[11] When he was asked to compare Beyond: Two Souls to Quantic Dream's previous game Heavy Rain, Cage described Beyond as a 'more action-driven experience' that offers 'much more direct control' and 'much more spectacular action' than the 2010 thriller.[11] Cage has called his games 'fully controllable' while admitting 'when there is an action sequence, yes we integrate these quick time event sequences .. in a new way.'[12] Unlike Quantic Dream's previous game, Beyond was not to be PlayStation Move compatible.[13] Earlier games created by Cage, which have been called 'wrought psychological thrillers', demonstrate that emotional narrative is a critical element in a Quantic Dream game's development.[14] In an interview, actress Ellen Page noted that the script for the game was around 2,000 pages long[15] (an average screenplay is between 95 and 125 pages long; each page is approximately one minute of screen time).[16] 'We'd do 30, 40 pages a day. It's insane compared to a film. Jodie goes through a lot. This is an incredibly emotional story and journey for this girl.'[15]

Quantic Dream, an advanced motion capture studio as well as video game developer, required the Beyond: Two Souls actors to perform motion-capture acting as well as on-set voice acting.[14] Ellen Page, Willem Dafoe, Kadeem Hardison, Eric Winter, Caroline Wolfson, and other actors cast in the game worked during the year-long project in the Paris studio to perform the physical actions seen onscreen as performed by their fully realised video game graphic characters.[17][18] Meanwhile, Quantic Dream programmers, artists, and animators, led by art director Christophe Brusseaux, designed the computer-generated imagery seen in the game. David Cage provided writing and direction and Guillaume de Fondaumière was the executive producer.[19][20]

Microelectronic circuits 6th edition pdf. Beyond: Two Souls is dedicated to composer Normand Corbeil, who died of pancreatic cancer on 25 January 2013.[21] Corbeil had worked on Quantic Dream's Heavy Rain and its predecessor Fahrenheit and was unable to finish his work on Beyond. Lorne Balfe, who wrote the score for Assassin's Creed III, replaced Corbeil as the game's composer after Corbeil's death.[22] Balfe's collaborator Hans Zimmer joined him as producer in August 2013.[23]

On 27 April 2013, five months before the game's debut, Quantic Dream released a new trailer and demonstrated 35 minutes of the game at the 2013 Tribeca Film Festival, with both Page and Cage in attendance.[24] This marks only the second time the film festival recognised a video game, the first being 2011's L.A. Noire.[25] In interviews conducted immediately prior to the game's worldwide release, Cage explained that development studios like Quantic Dream have an obligation to provide 'interactive storytelling' that can be played by everyone, including non-gamers.[26]

Release[edit]

On 5 September 2013, the PlayStation Blog announced that a demo for Beyond: Two Souls would be released 1 October 2013 in the United States, 2 October for Europe, and 3 October for Japan, about a week prior to the full game's worldwide release. Despite the demo's official release date, a few users of the paid subscription service PlayStation Plus were allowed to receive the demo a week earlier, on 24 September 2013. GameStop also gave out a limited number of beta keys on that day.[17][27] The full game was released on 8 October 2013 in North America, 9 October 2013 in Europe, Australia and New Zealand, and 11 October 2013 in the UK.[28][29][30][31]

The European version of the game is censored to keep the PEGI rating at 16 instead of 18. Two changes were made amounting to 5–10 seconds of gameplay.[32]

Immediately after the game was released, nude images of Jodie, actress Ellen Page, surfaced on the Reddit online community. The game did include one nude scene of Jodie—showering, shown at an angle that preserves the character's modesty—however the leaked images were full-frontal. Industry analysts deduced that a person in possession of a developer PlayStation 3 that allowed quality assurance features such as 'free camera' mode had used the special PlayStation to create and upload the images. Sony immediately took steps to remove them, asking for the community's assistance and explaining that the images were of a digital model and not of Page, who had a 'no nudity' policy in titles she appeared in. The images were removed from the website.[33]

In June 2015, Quantic Dream announced a PlayStation 4 version of Beyond: Two Souls for North America, Europe, and the PAL region alongside Heavy Rain. The PlayStation 4 version of Beyond: Two Souls was released on 24 November, with the remaster of Heavy Rain following on 1 March 2016. A package containing both games was then released physically on a Blu-ray disc.[34][35]

During the 2019 Game Developers Conference in March, Epic Games announced that Quantic Dream would publish Heavy Rain, Beyond: Two Souls and Detroit: Become Human for computers running Microsoft Windows, with the releases occurring throughout 2019. The games will be exclusively available through the Epic Games Store for the duration of a year following their release before they appear on other storefronts.[36] On 16 May 2019, the date of release for Beyond: Two Souls, which was to be self-published by Quantic Dream, was revealed as 22 July 2019, with a demo made available on 27 June 2019.[37][38]

Reception[edit]

Reception
Aggregate score
AggregatorScore
MetacriticPS3: 70/100[39]
PS4: 72/100[40]
PC: 76/100[41]
Review scores
PublicationScore
Destructoid5/10[42]
EGM7.5/10[43]
Eurogamer6/10[44]
Game Revolution[45]
GameSpot9.0/10[4]
GamesRadar+[46]
GamesTM8/10[47]
IGN6.0/10[48]
Joystiq[49]
OPM (UK)8/10[50]
Polygon8.0/10[51]

Beyond: Two Souls received polarised reviews upon release.[52] Review aggregator Metacritic described its reception as 'mixed'.[39] Critics praised Page's character portrayal of Jodie Holmes and Dafoe's performance as Nathan Dawkins, as well as the amount of technical details in the game's animations and graphics. Praise was also generally given toward the elaborate motion capture, interactive storytelling mechanics, emotional soundtrack, and ability to appeal to non-gamers.[53][54][18][45]PlayStation Official Magazine (UK) spoke frankly of a game using quick time events over a more acceptable solution: 'you lose explicit control', yet believing Beyond ultimately wins in ways such as its imagery: 'PS3's graphical high point' and Page's performance: 'Astonishing .. she's the lynchpin that holds all the madness together with a painfully human presence.'[50]Polygon was less impressed with the game's writing, but was exhilarated about Quantic Dream's ability to 'perfect a new way of telling stories' with 'staggeringly great' motion capture.[51]GameSpot called the game a 'gripping adventure', observing that the gameplay's choices give the player an ability to shape what kind of person Jodie becomes, making us 'care dearly for her .. and become enamoured with this young woman and her extraordinary life'.[4]Game Revolution praised the game as 'uncannily gorgeous', confirming Quantic Dream remains a leader in the story-driven genre, calling their high-quality cinematic gameplay 'the saving grace of Beyond: Two Souls'.[45]GamesTM labeled Page's performance as 'truly breathtaking .. one of the truly great videogame acting showcases' and described Cage as 'visionary; someone who believes in the power of games and of interactivity. Beyond: Two Souls is his most ambitious and complete work to date.'[47] The game received positive reviews from the playerbase, scoring an 8.1/10 on Metacritic's user score.[39]

While Electronic Gaming Monthly praised the visuals, the performances, and the 'bold, genre-defying design work', it expressed disappointment in Quantic Dream; respecting its years of 'audacity' pushing the boundaries of the game medium, yet ultimately failing to listen to feedback and instead delivering yet 'another flawed experiment—better in some ways, worse in others'.[43]GamesRadar+ praised the game's innovation, stunning amount of choices, and Ellen Page's performance, but warned 'you'll never be truly challenged by the gameplay'.[46]IGN gaming website criticised the game for offering a gaming experience too passive and unrewarding: 'It is unwise to build up our expectations of being able to choose our actions and then take that away from us where it feels most important' and a muddy and unfocused interactive drama 'to make gamers conditioned to meaningless violence feel something'.[48]Joystiq criticised the game's lack of solid character interaction and its unbelievable, unintentionally silly plot.[49]Destructoid criticised the game's thin character presentation and frequent narrative dead ends, as well as its lack of meaningful interactivity.[42] The editor of Eurogamer took issue with the 'gruelling, sentimental' game being 'all story', comparing it to other games that 'give the player complete control', observing the triviality of the player choices may modify the tone of each self-contained chapter, but the overall story is 'going wherever it's going'.[44] Entertainer Ben 'Yahtzee' Croshaw of Zero Punctuation was heavily critical of the game, focusing on the overuse of quick time events, the underuse of the game's central stealth mechanics, and the inconsistent tone and atmosphere, comparing playing the game to 'watching any normal film and pressing the pause button every two seconds'.[55]

Sales[edit]

It was reported in July 2013 that Beyond: Two Souls was in the top twenty most pre-ordered games of 2013,[56] and that by the end 2013, the game sold one million copies worldwide during its first three months of availability.[57] The game sold over 70,000 copies in Quantic Dream's home country France during that time, more than its previous game Heavy Rain during its three-month debut.[58][59]Heavy Rain's budget was $22 million and the budget for Beyond: Two Souls was $27 million, not including approximately $18 million in costs for marketing and distribution.[60]Beyond: Two Souls reached 2.8 million copies sold by the time Quantic Dream's next title was released in 2018, becoming one of the best-selling PlayStation 3 video games.[61][62]

Accolades[edit]

YearAwardCategoryNominee(s)ResultRef.
2012Destructoid's Best of E3 2012Best PlayStation 3 GameBeyond: Two SoulsNominated[63]
Game of the ShowNominated
Digital Spy's Best of E3 AwardsBest New GameRunner-up[64]
Electronic Gaming Monthly Presents: The Best of E3 2012Best Adventure GameWon[65]
Best PS3 GameNominated
Biggest Surprise of E3Nominated
Game of the ShowNominated
Eurogamer's Best of E3 2012Best Game AnnouncementNominated[66]
Best VideoWon
Game of the ShowNominated
Game Critics AwardsBest Action/Adventure GameNominated[67]
Best Original GameNominated
GameSpot's Best of E3 AwardsBest of E3Won[68]
GamesRadar+'s Best of E3 2012Best Ellen PageJodie from BeyondWon[69]
Best Non-SequelBeyond: Two SoulsRunner-up
Most Valuable Game AwardWon[70]
GameTrailers's Best of E3 2012 AwardsBest GraphicsNominated[71]
IGN's Best of E3 2012 AwardsBest Action GameNominated[72]
Best New FranchiseNominated
Best Overall GameNominated
Best PS3 GameNominated
PlayStation Universe's E3 2012 AwardsBest GameRunner-up[73]
Polygon's E3 2012Editor's ChoiceWon[74]
The Daily Telegraph's E3 2012: Best in showGame most likely to win an OscarWon[75]
2013Behind the Voice Actors AwardsBest Female Vocal Performance in a Video GameEllen PageNominated[76]
Business Insider's 15 Video Games From 2013 Everyone Should PlayBeyond: Two SoulsWon[77]
Canada.com's Top video games of 2013PlayStation 3 Game of the YearWon[78]
Destructoid's Best of 2013Best Console ExclusiveBeyond: Two SoulsNominated[79]
Eurogamer's Readers' Top 50 Games of 2013Nineteenth[80]
Game Critics AwardsBest Console GameNominated[81]
GameSpot's Editors' Top 10 ListsChris Watters' Top 10 Games For 2013Fifth[82]
Zorine Te's Top 10 Games For 2013Ninth[83]
Tom Mc Shea's Top 10 Games For 2013Ninth[84]
Jess McDonell's Top 10 Games For 2013Ninth[85]
Hardcore Gamer's Game of the Year Awards 2013Best New CharacterJodie HolmesNominated[86]
Best PS3 GameBeyond: Two SoulsNominated[87]
Best Voice ActingNominated[88]
Best WritingNominated[89]
Editor's Choice: Kevin's Top 10 Games of 2013Seventh[90]
Editor's Choice: Lee's Top 10 Games of 2013Sixth[91]
Editor's Choice: Steve's Top 10 Games of 2013Third[92]
The Huffington Post's 10 Best Video Games Of 2013Ninth[93]
Ping AwardsBest Console GameNominated[94]
[95]
Best GraphicsWon
Innovation AwardWon
Slant Magazine's 25 Best Video Games of 2013Best Video GameSeventeenth[96]
PlayStation AwardsUsers' Choice AwardWon[97]
Spike Video Game AwardsBest Voice ActorWillem DafoeNominated[98]
Best Voice ActressEllen PageNominated[99]
The Daily Telegraph Video Game Awards 2013Best PerformerNominated[100]
The Globe and Mail's The best video games you'll be playing in 2013Beyond: Two SoulsSixth[101]
TSA Overall Game of the Year 2013Fourth[102]
USA Today's Best video games for teens and adultsNominated[103]
2014British Academy Games AwardsBest Artistic AchievementJohn Rostron, David Cage, Guillaume de FondaumièreNominated[104]
Best Original MusicLorne BalfeNominated
Best PerformerEllen PageNominated
D.I.C.E. AwardsOutstanding Achievement in AnimationBeyond: Two SoulsNominated[105]
Outstanding Achievement in Original Music CompositionNominated
Outstanding Achievement in StoryNominated
G.A.N.G. AwardsAudio of the YearNominated[106]
[107]
Best Soundtrack AlbumWon
Best DialogueNominated
International Film Music Critics Association AwardsBest Original Score for a Video Game or Interactive MediaNominated[108]
National Academy of Video Game Trade Reviewers AwardsAnimationNominated[109]
Camera Direction in a Game EngineNominated
Control Design (3D)Nominated
Game, Original AdventureWon
Graphics (Technical)Nominated
Lead Performance in a DramaEllen PageNominated
Lighting/TexturingBeyond: Two SoulsNominated
Supporting Performance in a DramaWillem DafoeNominated
Use of Sound (New IP)Beyond: Two SoulsNominated
Writing in a DramaDavid CageNominated
Satellite AwardsOutstanding Action/Adventure Video GameBeyond: Two SoulsNominated[110]

Legacy[edit]

In November 2014, David Cage discussed the future of video games and referred to the constant changes occurring within the gaming industry. 'There will always be games for the hardcore gamers who see games as a skill-based sport, or as a way to compete with their friends', he said. He also referred to casual gamers who play games 'as a mere hobby, like many titles for smartphones'. He then stated, 'We try to develop a middle way, with games that try to tell a story, to carry meaning, and where violence isn't the core activity. Most of all, we try to create an emotion, to make players live something strong and unique, which remains an ambitious challenge in a video game.'[111]

References[edit]

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  3. ^ abAndrews, Stuart (October 2014). 'Beyond: Two Souls review – Gameplay'. Trusted Reviews. Archived from the original on 4 August 2017. Retrieved 25 January 2015.
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  8. ^Quantic Dream (8 October 2013). Beyond: Two Souls. PlayStation 3. Sony Computer Entertainment. Level/area: The Condenser, Separation, Welcome to the CIA, The Embassy, The Dinner, The Mission, Hunted, Homeless, Broken, Navajo, Old Friends, Nora.
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External links[edit]

  • Beyond: Two Souls on IMDb
  • Beyond: Two Souls Tribeca Film Festival Highlights on YouTube
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Beyond:_Two_Souls&oldid=915853839'

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Beyond Two Souls Codex Download is an adventure game kept in the convention of an interactive thriller. The player learns the story of a girl from birth associated with a mysterious, supernatural being. Quantic Dream studio known for, among others, from Fahrenheit or Detroit: Become Human. Beyond: Two Souls is an adventure game known as an interactive thriller. The plot focuses on 15 years of Jodie Holmes’ life – a girl who can communicate with a supernatural being named Aiden. Quantic Dream studio, which is known for the implementation of adventure games such as Fahrenheit and Heavy Rain, is responsible for production. Beyond: Two Souls describes 15 years of Jodie Holmes’s life (the image and voice of the character was provided by the American actress Ellen Page). The protagonist from birth is associated with the mysterious being that has penetrated from the beyond – Aiden. This relationship allows the heroine to do things inaccessible to ordinary people – Aiden can reveal what happens behind closed doors and even move objects. The being is not only support, but also a burden that makes Jodie treated like a changeling. Nathan Dawkins (Willem Dafoe) – a specialist in paranormal activities helps Nathan to understand her place in the world.

Beyond Two Souls Codex Download emphasizes the story, filmmaking and moral choices made during play. The game presented in the third person view is based on moving around the locations, conducting dialogues and pressing the key combination shown on the screen during numerous QTE sequences. During the game, the player controls not only Jodie, but also Aiden (in moments chosen by the creators). The girl can interact with objects in the game world. Aiden, on the other hand, can penetrate walls, eliminate or oppress enemies and “read memories” of people and objects. Due to the script’s construction, Jodie can not die. If the player has problems with the inclusion of specific sequences in the game is a sequence, then the game will automatically perform many activities for him. Graphics in Beyond: Two Souls is kept in the convention of photorealism. Particularly noteworthy is the character’s mimicry, devoted thanks to the motion capture technology.

Life Jodie Holmes is a constant balancing on the thin line between blessing and curse. Beyond Two Souls free download pc, who talks about it, walks on a different, thicker line – the one sharing games and films. The volleyer comes out neatly, but what about it, since she balances between a good game and – what’s worse – a good movie at best. The first one is not a big surprise. We know that the Quantic Dream targets an engaging player worthy of a cinematic screen experience (nowadays the word abused has now the right to exist), and the philosophy of the studio assumes that classical games do not go hand in hand. Unfortunately – for Cage and the gang – so that we can turn a blind eye to it, the film side of production must be of the highest quality. And this is not the case here. Jodie Holmes is not an ordinary girl / girl / woman (because we meet her at various stages of her life). A special gift distinguishes her from her peers – a bond with a paranormal being called Aiden. Who or what is Aiden? Jodie calls him “an invisible friend who follows her”. For now, such a definition is enough for you. When the “friend” makes itself felt more and more clearly, the state of Holmes contacts specialists, which with the development of events introduces the government into the equation. The mighty of this world have always been intrigued by inexplicable phenomena, and the girl with unusual strength is a tempting experimental rabbit. Los Jodie is sealed without her knowledge. The research center of the Department of Supernatural Phenomena becomes the new home of the child.

Stop. Such an admission is enough. So much should have been given promotional materials that have gone too far, showing too much and doing harm to the game. The plot of Beyond: Two Souls is not the greatest achievement in telling a story using games, but it still deserves to be independent, unflagging like knowing. Before we get to it (calmly, do not be afraid of spoilers), let’s talk about how to communicate with Beyond. There is more than one way to do it. The first, classic, is a pad. Although here too is an interesting turn, because two people can play at the same time. It is a tribute to Heavy Rain’s film nature, which often caught the viewers’ screen. Now, the player can invite an outside observer to play. Nice. Steering is closer to regular games than on the occasion of the studio’s previous work. The nasty “adding gas” straight from the racing game was replaced by the normal movement of the left analog stick. Rightly.

It is also easier to interact with the world. Opening the door, grasping the teddy bear from the floor or turning on the TV is a matter of moving the right analogue in the direction of the dotted object. Choosing a dialog option is one of the buttons with geometrical figures, and in the action sequences it is enough to finish the Jodie movement with the knob. The latter is basically the only flaw of control. Often, bottom to judge the direction in which Jodie goes, but it does not bother you, especially in the game. In addition to this little slip, it’s simple, efficient, contextual, and they teach tutorials neatly. The control over Aiden also. We can switch to the druid Jodie at any time for most of the adventure (sometimes it is limited in plot). Embodying (not the best word) in Aiden is like controlling a drone in shooters. With the difference that this drone goes through the walls and can posses or kill a man with willpower.

It’s time for a reservation. The game explains why Aiden’s range is limited. If they give themselves too much, Jodie pierces unimaginable pain. He does not explain, however, why the creature penetrates the floors and ceilings only when it is convenient for the plot. It is also not known why the ghost can control or strangle humans only when it is provided in the scenario. Of course, it is wise that we can not kill whom we like, but it would be nice to hear some rational (as part of the realities) explanation. Aiden control also means unrealized potential. The bond between the two heroes gives a much greater field for combining and cooperating than keeping the player behind the handle. The dog is probably buried in the will to hit the masses that would bounce back from the complicated tasks. Detriment. With this mechanics a great game could be born.

The second way to play Beyond Two Souls free download pc is a touch screen device. After downloading the free application for a tablet or smartphone, the gadget takes over the role of the pad, and the game comes down to shredding and tapping the screen. Sony wants to interest the game with the widest possible audience, and for many people – a natural pad for the players – the pad is a huge obstacle. Almost everyone is familiar with the touch screen. And even if they are not, hitting a point on it is much easier than remembering all the buttons on the controller. Playing on a smartphone does not give way to sensations with a pad in hand. It’s a bit simpler and the Aiden levitation is remodeled, but there are no major obstacles to knowing the entire life story of Jodie. For experienced players, however, I recommend a traditional solution. Years with Pad made it a more natural extension of the hand, which made me have to look at the phone screen in action sequences. Once, the events on the screen elude. Two that you can then die. And no, a moment. You can not die in Beyond.

And despite appearances, it does not bother you at all. Beyond is a very simple game (even when we inform her at the beginning that we play often). That something should go wrong, you have to try. And that’s not the point here. Playing with Beyond means absorbing the attractions planned by the creators. It’s best to follow their instructions. Even if you manage to spoil something, the game always has an ace in the sleeve. When Jodie fails to cope with a threat, he will achieve the goal, but in a different way. This may mean an extra scene, a perversion from the route or some unexpected event that saves filigree heroin from trouble. From experiments they can also distract … feelings. In one of the scenes I put down the rain to check what will result from inaction. Fate wanted to hit Jodie’s childhood sequence. I could not stand it. I did not want anything to happen to her. This does not happen often in games.

Exactly. “Emołszyns” (necessarily with a French accent). A slogan from the banner of David Cage and the Quantic Dream crew. Beyond Two Souls torrent pc arouses feelings. This is one of the few games that can stimulate the brain parts responsible for them. Unfortunately, a little too rare. In my case, it happened three times throughout the entire ten-hour adventure. Twice it was anger, combined with the desire – come back – the necessity of revenge, and the third time it got sad. But not sadly from the category “about her, what a pity.” Sadly from the category of “slightly glazed eyes and empathy”. Empathy for the characters from the game. You believe? Before, I felt something like this only once in the game (Beyond Good & Evil) and counted on the fingers of one hand a number of times on the film (certainly at one of the scenes in the poor continuation of “Mucha”). Three emotional states for ten hours are therefore a lot. And there are moments in Beyond that give you a chance to think about life, death and other matters of a similar caliber.

However, emotional moments do not make history from the Two Souls a story telling video games on the head. The Beyond story tries to address the issues so far unseen in the games. However, it is hard to resist the impression that he does it with head pieces or for cheap smacking, and Cage lacks subtlety. In these – a bit too rare – moments when it bends over a growing taboo is too literal. In other cases, the concessions go too far. Anyway, what in the games has not appeared so far (or appeared in a completely different light) has been re-rolled in other means of expression in all possible ways. Usually much better. Fairer. Niejednostronnie. There are no shades of gray in Beyond. Cage wants be considered an artist working on the media border, but for now there is no chance. He is a visionary on a plot of video games (because this is – let’s not be enchanted – a poor plot from the artist’s point of view), but he is not beyond the average TV writer. He is a craftsman.

I can believe that sad people in suits had influence on Beyond. That before the work started someone told Cage: “Do your emotions, but push us some guns and a lot of action.” That this time the game has to earn. Heavy Rain with all its shortcomings was a much more mature story. She did not raise such important topics as Beyond Two Souls torrent pc, but she seemed to step on the ground harder. She was more carefully thought out. More human. It should be noted, however, that despite the upcoming complaints, Beyond’s story is eating most of the games published in recent years for breakfast. Most, not all, including the snag. As for the gaming standards it is very good. As for the aspirations of the creators, at most on average.
The story of Beyond can catch the screen. He has some great moments (apart from the emotional ones mentioned earlier), but as a whole he is unremarkable, full of unrealized potential. The tales of the story close to the summer blockbuster with a mass of stupidity, stitched thick threads, flat, stereotypical figures, poor dialogues, stupid narrative procedures (stun stabbing for Cage is a remedy for any scriptural ills) and ubiquitous cliché. The game lets go sideways the most interesting motifs, and then pull them out of the hat at a convenient time. In my opinion, the best thread of the game (one that deserves its own, probably more interesting production) has been treated completely neglected. The motivations of the heroes either do not exist or are like a flag in the wind. There are plays from some kind of low-budget fairy tale.

History is helped by the way the screenplay is conducted and the main character. We get to know Jodie’s life in a non-chronological way. This prevents boredom, throwing us from the scenery into the scenery (and they make an impression), from the stage to the stage. Many of them boil with an action (often the one of “over the top” genre), but neatly balanced by intimate sequences. Even those seemingly completely Cage’s achievements that do not correspond to events have the right to exist and help stories. Unnecessary zapchujuras were abandoned (although we still do a lot of unnecessary activities), and the length of most scenes goes into the middle of the gap between hunger and overload. There will be a few deaf people, but these are marginal cases. This breaks down the illusion of filminess (built, inter alia, with genius shots), but it is worth sniffing the corners. We get to know less important crumbs of the plot.

It may be an exaggeration, but Jodie Holmes is the first lady of video games. She is the only woman in games that creates the illusion of humanity. David Cage said the idea of ​​Beyond Two Souls codex took from one photo of Ellen Page and I believe him. This is the brightest star of the Two Souls. Ellen has “something” on the silver screen and does not lose “something” even after being stuck with motion capture balls. It’s convincing at every stage of Jodie’s life, she coped well in the recording booth, and her hazel eyes mesmerize at close-ups. I’m sure Willem Dafoe would not have paid her, but he did not get many opportunities to develop his wings. The foreground figure is only one here.

Although she is not perfect. Jodie likes to deny herself, often acting pointlessly, but it only adds her femininity. I did not remain indifferent to her fate, and this is what counts the most. David Cage also mentioned that Beyond – as in the case of Heavy Rain – go only once. To shape Jodie’s life at its discretion and not to come back to the game. Do not check what would happen if. That would be the most convenient for him, because nobody would know how little the choices made during the game are. Beyond skilfully builds the semblance of non-linearity (for example, a multitude of endings), but it’s just an illusion. The plot will follow its course anyway, and important decisions will catch up to one of two categories: nothing to bring and those based on choosing one of the gates at the fork of the roads.

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In technical matters Beyond Two Souls codex is free of any ills. To say that it’s the graphics game of this generation of games is not to say anything. This game has no right to look like this on PlayStation 3. Faces of heroes, their facial expressions (although they kiss like a dog drinking water from a garden hose), skin, hair or, above all, eyes are something amazing. In addition, there are still great, varied sceneries, clothes that look better than in reality or weather conditions (you will feel cold at the snowstorm). Is beautifully. And not always in claustrophobic locations, because there are also more extensive terema. How did they do it? I have no idea, but I’m waiting for the first Quantic Dream show on PlayStation 4. The music of the duet Lorne Balfe and Hans Zimmer I’m going to listen outside of the game – it’s not that good, but the action fits in perfectly.

What about the standard dubbed games released by Sony? He’s decent. Loud names did not disappoint. Małgorzata Socha and Robert Więckiewicz deserved the payment (the latter for a slightly higher one), however, it is difficult to compete with the source material. Especially when you hear Willem Dafoe and Ellen Page. It’s good that the translators were not afraid to curse where it is appropriate (there are so many fools), but sometimes the dialogues are even more artificial than the English ones. Some voices of supporting characters fail (a standard problem with the selection of black characters) and strange phrases appear in the translation, but you will not lose much when playing with the Polish language version. Oh, a matter of taste. I put the original above. Total occupation? No way. It’s a good game that catches the screen. The problem is that much more was promised. Beyond Two Souls gratuit is an unasked “Citizen Kane” video game (what a beautiful phrase). This is not a new quality. It is not a story that changes people’s lives. It’s not even the caliber we were expecting from Cage and Quantic Dream. It’s a decent adventure with a greater emotional load than the whole bag of modern games. In addition, beautiful. Only so much and so much. Skidrow Key free download

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